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Inside
The 'Office'
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The cockpit is the pilot’s working environment. In Falcon 4.0 Allied Force, the quality of this “office” is photorealistic with stunning
detail and much improved functionality. Each button and switch can
be activated just like the real thing.
The instruments respond accurately to the aircraft’s speed, height and
aspect. In brief, it’s as good as it gets. In these development
notes, Lead Pursuit’s art and cockpit designer, Eric “Aeyes”
de Best, takes us on a tour of some of the features.
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Types
and resolutions
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| We have three different types of cockpit
in Allied Force matching those of the Block 40/42, Block
50/52 and MLU (Mid Life Update) variants of the F-16 fighter. The
main resolutions supported for these pits are 1024 x 768 and 1600
x 1200. But autoscaling is implemented too in the simulation. For
example, when 1280 x 960 is selected, it will use the 1600
resolution pit but resize it to 1280.
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Nightlighting
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| Before in Falcon 4.0, lighting of the cockpit was achieved using a
simple illuminating set of colours. At the time, this was advanced,
but did mean that it could be difficult to see detail clearly. In Allied
Force , the basic method of illuminating colors remains, but
the pilot can now turn on lights for instruments and the backlit
instrument panels. All with the turn of the two appropriate knobs
on the INT LIGHTING (Internal Lighting) panel. The animated sequence below demonstrates the four stages of
lighting.
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Rampstart
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| Firing up the bird from “cold” is
fully implemented. The rampstart can be achieved by carefully
following the checklist for engine start-up, the data computers
and avionics. Also included is the “spider” switch for opening
and closing the canopy.
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Normal
and wide view
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One way of improving the pilot’s field
of view in the pit is to switch between “normal” and “wide
view”. This allows
the player to see more of the cockpit instrumentation, but also
more of the outside environment.
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Reference
views
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An invaluable aid when you’re trying to
figure out what the TACAN channel is for the particular airfield
is the Reference View. In 1600 resolution, this allows the pilot
to view the channels for all the available airfields for both the
Balkans and Korea. In addition, there’s an enhanced map for the
theaters too. This view can be easily reached by panning down in
the cockpit.
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Big
HUD (Head Up Display)
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For the home cockpit builders, a bigger
HUD view is added, showing the HUD and the HUD bar in a larger
size, matching more accurately the real life size of the Head Up
Display. Easily reachable by pressing Shift-1, this is also a
great view for bombing and strafing.
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Checklists
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The right kneeboard has a checklist for
the RWR symbols, Surface to Air missile ranges and AAA Guns
ceiling ranges. But it also has a switchable refuelling checklist,
for those pesky moments trying to get fuel while being airborne,
flying behind the tanker.
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New ADI functionality
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The ADI
(Attitude Director Indicator) has a set of new indicators
implemented, the turn and slip indicators, see the picture.
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New Airspeed indicator functionality
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The Airspeed indicator displays more
detail. The instrument comprises 2 disks positioned on top of each
other. One indicates Mach speed, the other displays knots.
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MLU cockpit
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The Mid Life Update cockpit has darkened
panel frames so that the use of NVG (Night Vision Goggles) does
not disturb the pilot’s vision. |
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The pit has various new panels -- the most
significant are the EW for the RWR and EW panel downleft replacing
the CMDS like in the block 40/42 and 50/52 cockpits. See below for
the functionality of these panels. What you see is a similar setup
to the older block 40 and 50 panels but modernised and digitalised. |
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- Chaff number indicator
- Flares number
indicator
- MD, Mode switch,
switches to Naval, increases priority of Naval threats
- ML, Missile launch
warning light
- UNK, Unknown indicator
light, undetermined radar energy sources
- UNK, Unknown button,
undetermined radar energy sources
- SEP, Target Separation
button
- PRI, Priority Mode
button
- Priority indicator
light
- H, Handoff
indicator
- Modes display
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- ALT
button
- SRCH
button, displays Search Radars on the RWR
- RWR
toggle RWR system, enables receiving of RWR data
- EW
Program switch
- EW
main mode switch
- RF
Silent switch
- Chaff
release power
- EW
Jammer power
- EW
RWR power
- Flare
release power
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Block 40/42 cockpit
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3D cockpit
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All 3D cockpits match their 2D counterparts,
meaning the 2D and 3D pits use the same textures. Although 2D
cockpits have their advantages, the future is 3D.
Looking ahead, we’ll be investing considerable resources
into fully-functional 3D pits with detail and functionality to
match if not surpass the 2D pits
and Track IR is already supported in Allied Force.
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This
web site and its contents ©2005 Lead Pursuit. All rights
reserved. |
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